chincha, un immense merci pour tes explications. Maintenant j’ai des touches multimedia, des raccourcis vers couper copier coller, une touche menu,… tout semble fonctionnel, je vais même certainement ajouter encore plein de choses du coup (genre KC_MAIL, KC_CALC, KC_MYCM ou annuler, sauvegarder,…). Comme tu dis ne pas trouver très lisible les dispos en une seule image j’ai mis ma nouvelle dispo en 2 dessins. Note : Dans ta dispo, il manque . et , dans le pavé num, ça ne te manque pas trop ?
Dites bonjour à 39 que j’utilise actuellement (c’est laborieux quand on déplace espace backspace entrée…) :
Elle n’est pas encore finie puisque les touches . et , du pavé sont toujours les touches standard pas celles du pavé et la touche miroir n’est pas encore implémentée.
Pour obtenir cette dispo, voici le keymap.c :
/*
Copyright 2013 Oleg Kostyuk <cub.uanic@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include <util/delay.h>
#include "keycode.h"
#include "action.h"
#include "action_util.h"
#include "action_code.h"
#include "action_macro.h"
#include "action_layer.h"
#include "bootloader.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
#include "ergodox.h"
/* ErgoDox keymap definition macro */
#define KEYMAP( \
\
/* left hand, spatial positions */ \
k00,k01,k02,k03,k04,k05,k06, \
k10,k11,k12,k13,k14,k15,k16, \
k20,k21,k22,k23,k24,k25, \
k30,k31,k32,k33,k34,k35,k36, \
k40,k41,k42,k43,k44, \
k55,k56, \
k54, \
k53,k52,k51, \
\
/* right hand, spatial positions */ \
k07,k08,k09,k0A,k0B,k0C,k0D, \
k17,k18,k19,k1A,k1B,k1C,k1D, \
k28,k29,k2A,k2B,k2C,k2D, \
k37,k38,k39,k3A,k3B,k3C,k3D, \
k49,k4A,k4B,k4C,k4D, \
k57,k58, \
k59, \
k5C,k5B,k5A ) \
\
/* matrix positions */ \
{ \
{ KC_##k00,KC_##k10,KC_##k20,KC_##k30,KC_##k40,KC_NO }, \
{ KC_##k01,KC_##k11,KC_##k21,KC_##k31,KC_##k41,KC_##k51}, \
{ KC_##k02,KC_##k12,KC_##k22,KC_##k32,KC_##k42,KC_##k52}, \
{ KC_##k03,KC_##k13,KC_##k23,KC_##k33,KC_##k43,KC_##k53}, \
{ KC_##k04,KC_##k14,KC_##k24,KC_##k34,KC_##k44,KC_##k54}, \
{ KC_##k05,KC_##k15,KC_##k25,KC_##k35,KC_NO, KC_##k55}, \
{ KC_##k06,KC_##k16,KC_NO, KC_##k36,KC_NO, KC_##k56}, \
\
{ KC_##k07,KC_##k17,KC_NO, KC_##k37,KC_NO, KC_##k57}, \
{ KC_##k08,KC_##k18,KC_##k28,KC_##k38,KC_NO, KC_##k58}, \
{ KC_##k09,KC_##k19,KC_##k29,KC_##k39,KC_##k49,KC_##k59}, \
{ KC_##k0A,KC_##k1A,KC_##k2A,KC_##k3A,KC_##k4A,KC_##k5A}, \
{ KC_##k0B,KC_##k1B,KC_##k2B,KC_##k3B,KC_##k4B,KC_##k5B}, \
{ KC_##k0C,KC_##k1C,KC_##k2C,KC_##k3C,KC_##k4C,KC_##k5C}, \
{ KC_##k0D,KC_##k1D,KC_##k2D,KC_##k3D,KC_##k4D,KC_NO } \
}
#if defined(KEYMAP_DVORAK)
#include "keymap_dvorak.h"
#elif defined(KEYMAP_COLEMAK)
#include "keymap_colemak.h"
#elif defined(KEYMAP_WORKMAN)
#include "keymap_workman.h"
#elif defined(KEYMAP_MICRO)
#include "keymap_micro.h"
#elif defined(KEYMAP_CUB)
#include "keymap_cub.h"
#else
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP( // layer 0 : default
// left hand
ESC, 1, 2, 3, 4, 5, GRV,
RBRC,Q, W, E, R, T, BSPC,
BSLS,A, S, D, F, G,
LCTL,Z, X, C, V, B, DEL,
ENT, RGUI,LGUI,LALT, TAB,
PGUP,PGDN,
FN3,
SPC, LSFT,FN1,
// right hand
EQL, 6, 7, 8, 9, 0, MINS,
TAB, Y, U, I, O, P, LBRC,
H, J, K, L, SCLN,QUOT,
BTN2,N, M, COMM,DOT, SLSH,RCTL,
RALT,LEFT,UP, DOWN,RGHT,
HOME, END,
FN2,
FN1,LSFT, ENT
),
KEYMAP( // layer 1 : function, numpad and mouse
// left hand
PWR, F1, F2, F3, F4, F5, F6,
SLEP,PGUP,HOME,UP, END, TRNS,TRNS,
WAKE,PGDN,LEFT,DOWN,RGHT,TRNS,
TRNS,TRNS,FN12, FN6,FN13,TRNS,INS,
NO, NO, NO, NO, TRNS,
VOLD,VOLU,
TRNS,
MUTE,TRNS,TRNS,
// right hand
F7, F8, F9, F10, F11, F12, PSCR,
TRNS,TRNS,P7, P8, P9, G, SLCK,
TRNS,P4, P5, P6, V, PAUS,
TRNS,TRNS,P1, P2, P3, P0, TRNS,
TRNS,MPLY,MPRV,MNXT,MSTP,
CAPS,NLCK,
TRNS,
TRNS,TRNS,TRNS
),
KEYMAP( // layer 2 : numpad comme au dessus il faudrait dot et ,
// left hand
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,P7, P8, P9, G, TRNS,
TRNS,P4, P5, P6, V, TRNS,
TRNS,TRNS,P1, P2, P3, P0, TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
FN4,
TRNS,TRNS,TRNS
),
KEYMAP( // layer 3: mirror, not done yet
// left hand
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC,
TRNS,NO, P7, P8, P9, PMNS,BSPC,
NO, P4, P5, P6, PPLS,PENT,
TRNS,NO, P1, P2, P3, PPLS,PENT,
P0, PDOT,SLSH,PENT,PENT,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS
),
};
/* id for user defined functions */
enum function_id {
TEENSY_KEY,
};
/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
ACTION_FUNCTION(TEENSY_KEY), // FN0 - Teensy key
ACTION_LAYER_MOMENTARY(1), // FN1 - switch to Layer1
ACTION_LAYER_SET(2, ON_PRESS), // FN2 - set Layer2
ACTION_LAYER_TOGGLE(3), // FN3 - toggle Layer3 aka Numpad layer
ACTION_LAYER_SET(0, ON_PRESS), // FN4 - set Layer0
ACTION_MODS_KEY(MOD_LCTL, KC_A), // FN5 - Ctrl A
ACTION_MODS_KEY(MOD_LCTL, KC_H), // FN6 - Ctrl C
ACTION_MODS_KEY(MOD_LCTL, KC_SLSH), // FN7 - Ctrl F
ACTION_MODS_KEY(MOD_LCTL, KC_COMM), // FN8 - Ctrl G
ACTION_MODS_KEY(MOD_LCTL, KC_DOT), // FN9 - Ctrl H
ACTION_MODS_KEY(MOD_LCTL, KC_E), // FN10 - Ctrl P
ACTION_MODS_KEY(MOD_LCTL, KC_K), // FN11 - Ctrl S
ACTION_MODS_KEY(MOD_LCTL, KC_C), // FN12 - Ctrl X
ACTION_MODS_KEY(MOD_LCTL, KC_U), // FN13 - Ctrl V
ACTION_MODS_KEY(MOD_LGUI, KC_I), // FN14 - Win D
};
void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
{
if (id == TEENSY_KEY) {
clear_keyboard();
print("\n\nJump to bootloader... ");
_delay_ms(250);
bootloader_jump(); // should not return
print("not supported.\n");
}
}
#endif
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}
#if defined(KEYMAP_CUB)
// function keymap_fn_to_action will be defined in keymap_cub.h
#else
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
action_t action;
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
} else {
action.code = ACTION_NO;
}
return action;
}
#endif
La méthode pour les linuxiens que ça intéressent :
wget https://github.com/cub-uanic/tmk_keyboard/archive/master.zip
unzip tmk_keyboard-master.zip
cd tmk_keyboard-master/keyboard/ergodox
//Personnaliser le fichier keymap.c en fonction des goûts et de la doc dans le dossier du même nom
sudo apt-get install avr-libc g++ gcc
make -f Makefile.lufa clean
make -f Makefile.lufa